![]() ![]() In the subway tunnels, it is possible to be forced through the wall and into Blue Hell. #Gta 4 loading screen stuck Pc#However, this has been fixed in the PC Version. The vehicle the player is currently in will become fire- (excluding the tires), bullet-, explosion-, and damage-proof.īringing up the camera option on the Mobile Phone while driving in a car or on a bike will instantly stop the car or bike no matter what the speed the vehicle was going. However, when he falls, he will fall slower than the speed he normally falls and stay in a "lying down" position, and when he reaches the ground, he will take no damage.Īt the beginning of a date with any of the girlfriends while in any vehicle, fire a weapon to end the date. On the top of the GetaLife building, if Niko walks and falls onto the E, he will take damage and move forward, causing him to fall. between two cars or between a car and a dumpster), Niko will suffer minimal damage even when falling from a height that will normally kill him. The player will be in first place the entire time, so the player can simply complete the race (this may work in the Xbox 360 version only).Īfter a mission ends in which an enemy was shot or blown into water (such as the missions Tunnel of Death or Uncle Vlad), the body of that particular enemy will not be shown in the water, even if the cutscene ended with the player only a few feet away from the sea. Brucie is still with Niko, so go to the yellow arrow and start the race. Instead, do not pause but leave the game on for at least one in-game day. 1, go to the race start, but not on the yellow arrow that starts the race. When attempting to respray the car with the second "twin" paintjob, this will cause the engine to mistake it for the first "twin" paintjob, activating a loop. In these cases, these "loops" are caused by two "twin" paintjobs with identical primary colours separated by one or two other paintjobs. The more evident and rare examples of this glitch are the Patriot, Solair, and the Marbelle, which enter paint loops of two-three colours upon being sprayed a particular colour.This is because these vehicles have multiple paintjobs clustered together with the same primary colour, the game's inability to recognize pearlescent colours initiates a "20 GOTO 10"-esque loop, resulting in the same paintjob being resprayed indefinitely. For vehicles such as the Dukes, Infernus, PMP 600, DF8-90, Cavalcade, and the Buffalo, they will eventually be permanently resprayed to one certain colour.There are two particular variants to this glitch: From this glitch's circumstances, it appears that it arose from complications in the paint system when converting it from GTA San Andreas, which did not feature metallic paints and pearlescent lusters thus why the engine only reads the primary colour and ignores lusters. In almost all cases, the problematic paintjob is a dark metallic colour with a pearlescent luster the number of resprays needed to get this "cursed" colour depends on the car's present paintjob and can be as soon as the next respray. This glitch involves the paintjobs of these vehicles becoming stuck or looped on certain colours, and is often caused by a failure for the game engine to differentiate between pearlescent colours, leading it to incorrectly read multiple paintjobs with the same primary colour as the same paintjob. Multiple vehicles in Grand Theft Auto IV ail from a cosmetic glitch that can be triggered by excessive Pay 'n' Spray use. For example, if Niko goes to hospital at 5:00 on Saturday, he will be released at 17:00 on Saturday - but if Niko goes to hospital at 17:00 on Saturday, he will be released at 5:00 on Saturday when it should actually be 5:00 Sunday. This was tested on the PC version.ĭying and being admitted to hospital causes the in-game time to advance by 12 hours however, the day does not advance. Randomly when Niko gets ran over by a car and dies, suddenly the car that hit and killed him explode, it is unknown what's causing this glitch. Once the player enters Blue Hell, they will fall for 5–10 seconds before returning to the surface. One of the most popular and common glitches is nicknamed " Blue Hell", which is featured in every game since Grand Theft Auto III. ![]() Some glitches are prominent than others and each one are specified and/or shared on a certain console (where these depends of the console's technical aspects). Glitches can be unintentional and may cause problems to the player, but some glitches may be used to the player's advantage. The Glitches often arise from mistakes or errors in the game's coding which go unnoticed during development and testing of the game. ![]() 39 Invisible Helicopter Glitch (TBoGT Only).38 Assault SMG as a Drive-By Weapon (TBoGT Only). ![]()
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